It's week two of the June holidays. The schedule you planned with such optimism is already falling apart. Your child has been on a screen for three hours. You feel guilty but also relieved because at least they're quiet. Sound familiar? You're not alone. Screen time during school holidays is every Singapore parent's quiet battle — and the solution isn't eliminating screens entirely (that's unrealistic). It's understanding why kids default to screens and giving them alternatives that scratch the same itch.

Before jumping into alternatives, it helps to understand why screens become the default. It's not because you're a bad parent. It's because screens are perfectly designed to solve specific problems that holidays create:
Screens kill boredom instantly. A child who says "I'm bored" gets an immediate fix from a tablet. No setup, no preparation, no parent involvement needed.
Screens are self-sufficient. You don't need to supervise YouTube Kids the way you need to supervise a paint session or a cooking project. Parents get a break.
Screens fill time cheaply. Four weeks of holiday activities, workshops, and outings add up financially. Screens are already paid for.
Screens don't create mess. A child watching a show produces zero cleanup. A child doing art produces significant cleanup.
These are all real advantages, and pretending they don't exist makes the screen-time conversation dishonest. The American Psychological Association notes that the quality of screen time matters more than the quantity — passive scrolling is very different from active, creative digital use. The point isn't to demonise screens. It's to make sure they're not the only tool in your holiday toolkit.
Blanket screen bans don't survive past day two. What works better is a simple structure that gives screens a place — but not the whole day.
This framework works because it doesn't say "no screens." It says "screens have a place, and that place is after you've done something real." Most parents who try this report that their child adjusts within 3–4 days. The creative task becomes a habit, the screen time feels like a reward rather than a right, and the daily arguments about devices decrease dramatically.
The key insight: each alternative needs to replace a specific thing that screens offer. An activity that's "good for them" but doesn't address the itch won't stick. Here are 10 that address the real reasons kids reach for screens.
Replaces: the immersive, absorbing quality of screen time. A child painting a figurine or building a mosaic coaster enters the same "flow state" that makes screens addictive — but they come out of it with a physical object they made, not just a high score.
This gives: The same absorption and achievement — plus a tangible result. Art Journey sessions run 1.5–2 hours and keep children fully engaged.
Replaces: the building and world-creation of Minecraft or Roblox. Give a child delivery boxes, tape, and scissors — they'll build physical structures with the same intensity they bring to digital ones. The hands-on version develops spatial thinking and motor skills that the digital version doesn't.
This gives: The same building satisfaction — in 3D, with real materials. Free.
Replaces: passive entertainment (YouTube, Netflix). Download age-appropriate story podcasts or audiobooks. Children can listen while drawing, playing with LEGO, or lying on the sofa. It's still passive entertainment, but it exercises imagination (they have to picture the story) and doesn't hijack their visual attention. Good options: Storynory (free), Story Pirates, The Alien Adventures of Finn Caspian.
This gives: The same entertainment — without the visual overstimulation. Ears busy, hands free.
Replaces: the competitive, dopamine-reward loop of video games. Uno, Spot It, Blokus, Settlers of Catan Junior, or even a classic deck of cards. Board games provide the same strategic thinking and competitive satisfaction as digital games — but with face-to-face interaction. Keep a stack visible in the living room during the holidays.
This gives: The same reward loop — plus social skills and family interaction.
Replaces: the instant-gratification reflex of reaching for a device. Write 20+ activity ideas on slips of paper and put them in a jar. When your child says "I'm bored," they pick one. Ideas include: draw for 15 minutes, build something from LEGO, write a short story, call a grandparent, do 20 star jumps, tidy your room (yes, really), bake something, paint a rock. The jar gives them agency — they chose it, even if randomly — which makes them more likely to follow through.
This gives: Instant boredom relief — with variety and a sense of choice.

Replaces: the step-by-step, follow-instructions satisfaction of tutorial videos and how-to content. Children who love watching cooking videos on YouTube will love actually making something in the kitchen. Start simple: pancakes, fried rice, cookies. The measuring, mixing, and tasting provides the same "process → result" satisfaction — with the bonus that they eat what they made.
This gives: Real-world step-by-step creation — plus a meal or snack.
Replaces: sensory stimulation. Screens flood the brain with colour, movement, and sound. Water play does the same thing physically — splashing, spraying, running through jets. Gardens by the Bay Children's Garden and Jurong Lake Gardens Nature Playgarden are both free. Pack swimwear, a change of clothes, and snacks. An hour of water play leaves a child calmer and more satisfied than an hour of screen time.
This gives: Physical sensory stimulation — plus exercise and fresh air. Free.
Replaces: the social connection of multiplayer games and chat apps. Arrange a playdate (physical, not digital) where the children do a drawing challenge together — "draw each other in 60 seconds," "draw the silliest monster," "draw your dream treehouse." The social element plus creative competition keeps both children engaged for much longer than solo drawing. Works via video call too if the friend can't come over.
This gives: Real social connection — with creative output.
Replaces: the ongoing engagement of a game save file or YouTube series. Help your child choose a personal project that spans the whole holiday — a nature journal, a comic book series, a LEGO city, a collection (stamps, pressed leaves, drawn maps of every park they visit). The project gives them something to return to every day, creating the same "continuity pull" that keeps kids coming back to games and series.
This gives: A real-world project with visible progress over four weeks.
Replaces: the passive downtime of scrolling. Not every non-screen moment needs to be an activity. Let your child lie on the sofa and stare at the ceiling. Let them daydream. Let them be bored without immediately reaching for a device. This is where original ideas are born. Research consistently shows that unstructured mental downtime — genuine boredom — is a precursor to creative thinking. The alternative to a screen doesn't always have to be another structured activity. Sometimes it's simply space.
This gives: Genuine mental rest — and the creative ideas that follow.
Start on day one. Establishing the "create before screen" habit on the first day of the holidays is much easier than trying to introduce it in week three when bad habits are already set.
Be consistent but not rigid. Some days will be screen-heavier than others — rainy Sundays, days when you're exhausted, days when you genuinely need the break. That's fine. The framework is a default, not a law.
Model it yourself. If you're on your phone while telling your child to get off theirs, the message doesn't land. When they're doing their creative task, put your phone down too. Even 15 minutes of shared device-free time makes a difference.
Make creative materials visible and accessible. A shelf with paper, crayons, clay, and craft supplies within arm's reach competes with screens far more effectively than supplies buried in a cupboard. Our guide on creative ways to keep kids busy during school holidays has detailed ideas for setting up a home creative station.
Use workshops as anchor days. Booking one creative workshop per week — at Art Journey or anywhere else — gives your child a structured creative experience that raises the bar for the rest of the week. After a morning painting figurines at a studio, the appeal of watching random YouTube videos drops noticeably.
The realistic target: Don't aim for zero screen time. Aim for a 50/50 split between screen hours and creative/active hours across the holiday. For most families, that's a significant improvement — and it's achievable without daily battles.
For a full list of non-screen activities to fill the June holidays, see our 20 best June holiday activities guide.
One Art Journey session per week during the June holidays gives your child a creative anchor — something screens can never replicate. Canvas, mosaic, clay, figurines, and more. Ages 3+. No term commitment.
Book a June SessionThere's no universal number that works for every family. The American Psychological Association recommends focusing on the quality of screen time rather than strict daily limits. Passive scrolling and video-watching is less beneficial than active digital creation (coding, digital art, educational apps). A practical target for most families is ensuring creative and physical activities get at least equal time as screens across the day.
It's a simple framework: before any screen time, your child completes one creative task — a drawing, a page in their sketchbook, a craft project, or any hands-on activity. Even 15–20 minutes is enough. This ensures that creative activity happens every day, and positions screen time as something earned rather than the default. Most families find children adjust to this routine within 3–4 days.
The most effective alternatives replace what screens provide: art workshops and creative projects replace absorption and achievement, board games replace competition and social interaction, audio stories replace passive entertainment, water play replaces sensory stimulation, and personal projects (journals, comic books, collections) replace the ongoing engagement of games and series.
Structure helps more than willpower. Set a clear daily framework (creative task → active break → earned screen time with a timer → post-screen activity) and apply it consistently from day one of the holidays. When the timer goes off, it's the timer ending screen time, not you — which removes you from the conflict. Consistency over the first few days is key.
For most families, no — and it's not necessary. Screens aren't inherently harmful when balanced with other activities. A more realistic and sustainable goal is ensuring your child spends roughly equal time on creative, physical, and social activities as they do on screens. Some days will be more screen-heavy; others will be screen-free. The overall balance matters more than any single day.
Creative workshops provide the same absorption, stimulation, and sense of achievement that screens offer — but with physical, tangible outcomes. A child who spends two hours painting a figurine or building a mosaic coaster enters the same "flow state" as gaming, but comes away with a real object they're proud of. Booking one workshop per week also sets a creative standard for the rest of the week.
This is common and usually temporary. The first 5–10 minutes of any hands-on activity feel slower than a screen — because screens are designed for instant dopamine. Push past the initial resistance. Once a child is 15 minutes into a painting, a construction project, or a board game, the engagement typically takes over. If one format doesn't click, try another — clay, mosaic, cooking, or outdoor play may suit your child better than drawing.
Art Journey is a creative studio in Singapore offering hands-on art workshops for children aged 3 and above, plus art jamming sessions for all ages. Located at Plantation Plaza, Jurong West. Open daily 10am – 9pm, including school holidays.















